Posted by Tomasz Kaye on Oct 26 A code-execution vulnerability in Godot 4.x translation loading was publicly disclosed on 2026-10-26 [1]. Affected versions: Godot 4.1.0 through 4.7.2. Runtime-confirmed on the official 4.7-stable export.
Godot 4.x: arbitrary code execution via .po translation file Plural-Forms header
About this summary. This is a short excerpt from the description that oss-security published with its article. Cyber Security News did not report or verify the underlying story. Read the original: https://seclists.org/oss-sec/2026/q4/396
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