Posted by Tomasz Kaye on Oct 27 A remote denial-of-service vulnerability in Godot 4.x multiplayer was publicly disclosed on 2026-10-27 [1]. Affected versions: Godot 4.0.0 through 4.7.2 and current master (vulnerable check introduced in commit 32a62af648, 2022-10-03). Runtime-confirmed on the official 4.7-stable Windows binary.
Godot 4.x: remote client crash via multiplayer spawn packet sync_len overflow
About this summary. This is a short excerpt from the description that oss-security published with its article. Cyber Security News did not report or verify the underlying story. Read the original: https://seclists.org/oss-sec/2026/q4/405
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