Posted by Tomasz Kaye on Oct 27 A remote denial-of-service vulnerability in Godot's DTLS networking was publicly disclosed on 2026-10-27 [1]. Affected versions: Godot 3.2.2 through 4.7.2 and current master (source inspection per tag). Runtime-confirmed on the official 4.7-stable Windows release template.
Godot 3.x/4.x: remote crash via DTLS receive-callback heap buffer overflow
About this summary. This is a short excerpt from the description that oss-security published with its article. Cyber Security News did not report or verify the underlying story. Read the original: https://seclists.org/oss-sec/2026/q4/406
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