Posted by Tomasz Kaye on Nov 04 GodotSteam lets any player in a session claim to be the server. Godot names players by a peer ID, and ID 1 means the server. Steam verifies the account behind each connection, but GodotSteam accepts whatever peer ID the sender writes into its first packet and never compares the two.
GodotSteam 4.17 through 4.23.2: any multiplayer peer can claim the server's peer ID
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